When I was a kid I wanted to make games that make people happy. Now I do, with a lot of help from AI tools, an alarming amount of coffee, and zero adult supervision. Some of it is on purpose. Most of it is a happy accident. We ship those anyway. Two games so far. Both co-op. Both terrible for friendships.
Yes, AI helps. It's a power tool, not a personality. I still decide what's fun, what's funny and what gets cut. (A lot gets cut. Mostly horse stuff.)
The No-Tell Motel
Eight rooms of things to mess with. The VACANCY sign works. Mostly.
Everyone gets a seat
Opinionated animals, one sedan, and a driver who should really be watching the road.
Cake, jerrycan, dog
Whatever the job is, it is in the back seat and it is your problem.
Fix it mid-drive
Watch the pattern, repeat the pattern, keep the car on the road. Somebody has to.
Straight from the game
Click any shot for full screen
A co-op deckbuilding roguelike.
A descent through Dante's nine circles of hell, with friends.
"How much of yourselves will you spend to go one circle deeper?"
Charon
The ferryman. Cash only, and he does not give change.
Cerberus
Three heads, zero patience, one very loud opinion about your build.
Minos
Judges you, then wraps you up in your own verdict.
Lucifer
Cold, patient and extremely rude. Bring friends.
Screenshots
Click any shot for full screenThe CondemnedChoose your path
The CantorCombo
The BlasphemerImprov
The ExecutionerExecution
The GamblerHigh-risk
The HereticGlass cannon
JudgmentControl
The OracleControl
The PenitentBruiser
The UsurerTempo
The WardenEnergy tyrantDescend together.
Regret together.
The studio
Hi, I'm Mike.
Mistakes were made.
I'm a game developer in Denver, Colorado, and this is the whole studio. When I was a kid I wanted to make games that made people happy. I'm 100 percent doing that now, and 40 percent of the time it works the way I planned.
Here's the honest version of how it's made: AI tools help with code, art passes, and the occasional 3 a.m. naming crisis. I'm the one steering. I pick what stays, what's funny, and what gets deleted before anyone sees it. If something is weird, that's me. If it's broken, also me, with assistance.
Playtests and news
Break things
with us.
Sign up for beta playtests and the occasional dev update. No spam, no "we've missed you" emails. I barely have time to write the good ones. Or skip the form and come yell at the games in Discord.
Find us
everywhere.
Devlogs, crashes, trailers and the occasional hot take. Pick your poison. Or grab the link-in-bio page.